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Charge Climb

Hold, aim, leap. One bad jump can undo a minute of climbing.

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About Charge Climb

Crouch, charge and fling a little orange climber up a tall shaft of ledges. A longer hold means a higher, wider leap toward whichever side you face, and a dotted arc shows where you will fly. Icy ledges slide, brown ones crumble, and if you tumble too far below your best height the purple mist swallows you.

How to play

  1. Hold to crouch and fill the charge ring; release to leap.
  2. You jump toward the side you face — the half of the screen you press, or the last arrow key.
  3. Follow the dotted arc to judge where you'll land.
  4. You pass up through ledges and land on them from above; the shaft walls bounce you back.
  5. Falling far is allowed, but dropping more than a screen below your best height ends the climb.

Objective

Climb as high as possible without falling into the mist below your best height.

Tips & strategy

  • Short taps make tiny hops — perfect for repositioning on a wide ledge.
  • Bank off a wall to reach ledges on your own side of the shaft.
  • Leave crumbling ledges quickly and don't plan to stop on ice.
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