About Quick Draw
A sunset showdown against five ever-faster rivals. Hold your nerve through the silence, then fire the instant DRAW! flashes up — before your rival pulls their cork popper. Later rivals throw fake-outs at you: orange flashes, wrong words and passing birds.
How to play
- Press Play — your first rival steps up and the desert goes quiet.
- Wait for the big red DRAW! and the screen turning bright yellow.
- Fire immediately: beat the rival's draw time to win the duel.
- Firing before the signal is a foul and costs a heart.
- Each win scores 1000 minus your reaction in ms, plus 250; beat all five to win.
Objective
Out-draw all five rivals before you lose your three hearts.
Tips & strategy
- Watch for the word itself, not just a colour change — DRAG!, DRAWL and DRY! are traps.
- Old Tick-Tock fires in under 300 ms, so keep your finger resting on the key or screen.
- A lost duel means a rematch with the same rival, so a calm loss beats a panicked foul.