About Flipside Sprint
A little mint cube sprints through a corridor with a floor and a ceiling — and it can stick to either. Tap to flip gravity and fall upward, dodging spikes and bottomless gaps that appear on both surfaces. The corridor keeps speeding up, so every flip has to be earlier than the last.
How to play
- The cube runs forward on its own.
- Tap or press Space to flip gravity — you can only flip while standing on a surface.
- Red spikes sit on the floor and blue spikes hang from the ceiling.
- Dark holes are gaps: falling through one ends the run.
- Every metre is a point and each golden orb is worth 10.
Objective
Run as far as you can by flipping between floor and ceiling without hitting spikes or falling into gaps.
Tips & strategy
- A flip takes about half a second, so start it well before the hazard reaches you.
- When hazards alternate surfaces, flip back as soon as you land — don't wait.
- Orbs on the opposite surface are a hint about which side is safe.